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About CST



'The Plan UK'



This ‘idea’ is ground-breaking and far reaching.  It is interesting because as a process it presents a potential way to create significant change without the need to negotiate political change.  This idea can and would make a very substantial difference to the future of our young people.  It would enhance businesses and organisational efficiency in all sectors.

And, by changing fundamental life skills of a generation it would transform our society forever. Intrinsically the idea is simplistic - it’s just ‘training for young people’.  It is within the scope and the delivery that makes it fundamentally different from anything considered at present.  The processes & methods involved are in themselves straight forward but harness extraordinary power when coupled together.

The profound effectiveness of the course is derived by creating an unusual environment, one that would be impossible to create or maintain in a school or college.  This environment, while unique, is repeatable due to the reliance on re-usable modules and well founded technology.

SFT -  Super Fast Track - Training for life and business - Making a Difference

Ask me not on what would I like to spend,
but what I may invest for our children’s future.

The Course
Three weeks duration, 6 days a week, 25 students (in groups of 5)

There are very few times in life that we undergo a life-changing experience.  If we are lucky enough such an experience enables us to move on to greater things.  All our young people could, if we chose, gain from a life-changing process that is precisely engineered to help them change their lives forever.  This is a plan to change the future.


There are several integrated processes that between them create this transformational learning environment:

The Outcomes




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This is how it works

The discovery processes are based on a short conceptual introduction (using modelling & video), by highly skilled coaches / mentors. These introductions are followed by intense hands-on group discovery projects. These projects provide a journey – each project models business & life issues, each subsequent project builds on the discovery and concepts of previous projects.

All projects are designed to create an understanding through problem analysis with the creativity and methodology necessary to provide and communicate a solution. Leadership, teamwork and observation are fundamental aspects of theses discovery projects. The intensity of the course is derived from a fast pace coupled with innovative self-discovery methods within an exciting environment. Several projects are completed each day with evenings being spent on background reading the next days topics.

All students rotate within each group and task. There is always a leader and observer in each group for each project. Projects are created using computer based tools – the right ones for each job so that their use becomes second nature. The concepts discovered are continually reinforced by a unique Journey discovery process. This means that the forthcoming projects are designed so that they use previously discovered concepts and techniques.

All projects require wide communication within and external to the group. ‘Role play’ is incorporated to further enhance communication and confidence. This provides in-depth practice of business communication at all levels.

Coaches/mentors provide model outputs for all projects. These must be reviewed each evening with a round robin ideas discussion at start of next day. Every session is captured using automatic feedback systems allowing coaches to review skill levels being achieved, attitudes and quality of outputs.

The SFT ensures fast track to new horizons in a very short timescale (and thus cost). To ensure success, individuals will be required to meet exacting standards of behaviour and timekeeping. This is necessary to create the intense, fast moving environment along with the commitment from each student to make this discovery process work. SFT is not an easy option - but an exciting, life-changing discovery process.

The core discovery processes are designed to instil fundamental life management processes and to provide new skills and abilities for business along with enhanced communication together with a wider understanding of business organisation. Key concepts and practice for decision making, planning, risk assessment and communication are embedded within every aspect of the course, creating an enduring learning experience.



For the Business Sponsor

In just a few weeks Super Fast Track aims to take a school leaver and provide a life changing business based training experience. Businesses understand the need to quickly and effectively provide young people with high level business, communication and computer skills. The ability to enhance school leavers so that they have the understanding and abilities of more experienced business people will rock the commercial world. Sounds impossible? Then review the SFT process and decide for yourself. Lets face it, experience business people understand that successful business boils down to getting fundamental issues right. Why then does it often take years to gain the ability to become a dependable business person? Businesses do not have the time or people to train their employees in general business thinking & communication or technology. Businesses need new people to hit the floor running and without making costly mistakes along the way. Organisations of all sorts require problem solvers and people with a true understanding of their business model and their markets. They need excellent communicators and people who understand new technology and can also apply it in ways that create new efficiencies. Mission Impossible – to take the A level school leaver and within just a few weeks provide them with such a well organised and intense training experience that they become the top candidates for every organisation. SFT sets the Gold Standard for business starters.



For the Student

We take you on a journey of discovery. A journey that starts with yourself and ends with yourself gaining a new vision of the real world. Your virtual journey is hard and long and it takes you to many places, visiting many different organisations across the world, including large and small business, desert islands and peoples of different cultures. The going is tough but you persevere and you discover what makes these people and organisations work. You seek and discover the fundamental issues behind mans eternal adventure. You travel through Baltimore and reach out to the cosmos, after all, you are just a child of the universe and you are discovering new ways of thinking for yourself. As your journey nears its end, your last quest is especially long and hard, but eventually, although tired, you are elated, you have reached the summit of your climb. You realise that from this journey’s end your horizons have changed, and from this new vantage point you can see a great distance all around. You look again at the world and with new eyes and you see the world as it really is. You see clearly the paths to new horizons and new lands awaiting your discovery. Your strength is renewed, you are ready to take your first step along your own life-long journey. In just three weeks time you will:

Also, we hope that:




















The Scope

Once a small number of basic concepts are well understood, most business and life issues become commonsense.  As the days and weeks progress, the games & projects pull together many of the key concepts and provide significant practice of the skills involved with decision thinking, planning and communication.  These projects need to be cleverly designed to provide a rich discovery environment whilst also being involving and entertaining.  Subsequent projects are then designed to broaden conceptual thinking by linking the already understood base concepts (such as cost/efficiency, marginal/fixed costs, resources/money systems, markets/demographics etc) to wider political and world issues.  These projects still continue to develop the core skills (communication, decision making, planning, risk etc) but provide an opportunity to be immersed in higher level issues that would not normally be considered by this age group. 

It is a major challenge to encourage young people to concentrate and work at the necessary intensity.  This can be achieved by creating an environment that is pre-programmed with dramatic, fast paced action that both involves and guides the students minute by minute.  Such an environment requires quality sound & vision along with coaches/mentors able to interact at the highest level.
To make this process work, the environment and choreography of each minute within each day must be exact.  This is demanding, but is achieved in other disciplines such as professionally produced programmes, plays etc. 

The vision, therefore, is to create a new type of immersion learning environment, that once entered, holds the young students attention for long enough to overcome their natural reluctance to concentrate.  The initial project work will be about the students themselves, providing a naturally interesting subject for young people.  Maintaining that concentration is achieved by keeping the environment interesting, stimulating and fast moving, along with the very important aspect of relaxation techniques with regular movement / exercise.

After a few days in this environment, the students will, (hopefully), become realigned to the pace and stimulation and there should be less chance of losing their interest.  To ensure this, the pace and immersion process used within the projects needs to move up a level.  This can be achieved by introducing role-play within projects using volunteers (pre-trained) to provide external input (as buyers, managers, competitors etc).  At the end of each week (Saturday), to keep interest high and to develop a natural bonding of the whole group, fun sessions, (music and sports/games), will be run, followed by an informal session that includes food and refreshment to end the day.  For groups all over 18 years, a limited amount of alcohol may be introduced with taxis provided for their homeward journey.




















































Core skills & concepts


Active listening, observation, eye contact, expression, interest
Role reversal
Speaking techniques (voice control, timing, actions, tel technique, smile)
Presentation (Gobo, 12 word summary, sounds, sight, involve, key points, summary)
Personality types, strengths, weaknesses
Leadership, styles to suit situation
Teamwork, group shift
Selling & negotiation skills & tools

Mind & Body

Breathing, structure, stress, stretching, meditation
Developing active calmness
Good habits vs bad habits
Self improvement opportunities, self defence
Life-long balance, I’m ok you’re ok


Re-discovering ‘The Child Within’
Music & singing
Mind & Body, relaxation, alpha wave
Linking words, pictures
Brainstorming with quiet periods
Scenarios, ‘what if’
Magic wand, different viewpoints

Decision Thinking

An iterative process
Define the problem, then refine it again
‘What don’t you know’, ‘What can’t you know’
Objective setting, stages, iteration
Option, paths, analysis & decision tools, (categorisation, scenarios, looking back from the future)
Risk matrix, risk mitigation
Learning from the past with an eye to the future, Watson, Siri et al, the world in perspective

Personal goals

Small steps – different timescales provide different horizons (is it possible in a week, or what about 5 years)
Know your strengths & weaknesses
What do you enjoy & why
Setting your goals
The journey is important

Planning & management

Sun Tzu – said it all 2,400 years ago!
Authority, resources, people, information
Key success factors (what  does success look like in one month, one year – for each party involved)
Can it be measured? (if not, then its not a control). Traffic light control for simplicity
Contingency planning, what if’s, risk control
Objectivity, red flags
Action plans (who, what, when), complex projects control tools
Say ‘STOP’ if you need to
People, appraisal, fairness
Contracts (purchasing, nda’s, sub-contractors, heads of agreement)

Business Drivers, Markets, Different types of business and organisations

Costs, efficiency, margins, profit improvement, funding & ROI
Technology and business tools (the good, bad & ugly)
Different business types – different drivers
Markets – the external factors, defining key issues, research methods
Know your competitors, your USP, define where you stand objectively
Selling – meeting the needs of your customers, professional selling techniques
Marketing methods (online vs traditional), branding, advertising, the media
Purchasing, win/win contracts, nda’s, IP
Monitoring & feedback (sensible performance indicators)

Applying Technology

Efficiency vs Technology – the assent of man
Main use of technology within different types of business
Core skills for business & other organisations
Emerging technology & potential uses
Future technologies, the next steps in the assent of man?

Job types, working in the real world

What you can expect
Managing your manager (and understanding your colleagues)
Job roles vs personality, strengths & weaknesses
Coping with stress
Managing difficult workplace issues
The ‘One Minute Manager’
Find your coach
Mentors – why you can’t do without them

See here for Overview of Course Structure
















































Copywrite: John Phillips



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